Old Man’s Videogame War
I won’t pretend that Scalzi’s novel – Old Man’s War – is a superclever analogy for life, universe and everything, or that it directly applies to music, videogames, art and who knows what else. But it...
View ArticleDistinct author style, should it remain/change?
So here’s a thing. A lot of professional authors (oh, yeah, this post is mainly about literature, so if that’s not your thing, well.. Bit of a shame, innit?) tend to develop a certain style of writing...
View ArticleA little note on SF work endings
Well, obviously this is inspired by Mass Effect 3 and it’s recent amended-ending-dlc thingie. That said, there will be no spoilers, and I will not discuss any of plot holes, whether I liked them, if it...
View ArticleA matter of perspective
So this is a thing I’ve been considering for a wee bit more than would normally seem appropriate. Nearly all current videogames seem to be split into either first perspective and third perspective....
View ArticleAchieving perfection
Ding! Achievement unlocked: “Read first paragraph”. +5G! 1/49. Yeah.. that’s really not all that great, isn’t it? Achievements, cheevos, scorewh**e cookies, ding-ups, other-pseudophallic-innuendo or...
View ArticleCharging money for mods: the counterargument
Okay. This write-up is based entirely on the idea posed in this here article (link) – specifically about Valve being somewhat open-minded about the idea of modders charging real world money for their...
View ArticleYou are not the good guy
So here’s a commonplace videogame concept: You play as X, an inherently “good” protagonist going up against various Y, which can be summed up as baddies. In some games, this means you have the license...
View ArticleMusic quality in videogames: the investigation
Foreword & Brief TL:DR This is something I have wanted to do, as a personal curiosity-satisfying thing, for a while. For years I have held the opinion that the music we get to hear in videogames is...
View ArticleReplayability – Do you have it, Game?
If I was asked to define replayability in terms of videogames, then quite possibly the best short descriptor would be along the lines of “the capacity of a game to provide a high amount of...
View ArticleFalling back into the sysreq race
For a glorious two whole years, I was permitted to have a sneak peek at a very specific part of heaven. That part where you can just buy a PC game, without worrying about processor frequencies, number...
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